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The Cleric Class

A cleric is a man of the cloth, a holy man. He is gentle in nature with many healing abilities, but is capable of engaging in combat when required to be a warlike crusader for his god.

Clerics are one of the most powerful classes on Zebedee and certaily one of the hardest to kill. They combine fighting skills with magic to deadly effect. Combine this with the golems they can create to serve them they are a force to be reckoned with.

Clerics have average fighting abilities with weapons. What they lack in combat they regain with their spells. Clerics start with reasonable hit points however many cleric spells are used for curing and protection allowing them to stay in combat far longer than most other classes can.

They also have some good partying spells which makes clerics a much sought after adventurering companion, able to heal their comrades in battle and tending to their wounds afterwards.

Golems

Clerics may also create golems to serve them. A golem returns to its master when he enters the MUD. Golems become increasingly more powerful and obtain more skills as the cleric spends experience and money on them. As such golems are an integral part of the class.

Weapons and Armour

Clerics may wear any kind of armour, but are forbidden by their religious beleifs from using edged or pointed weapons.